Mastering CGI Shader Ball
Before creating the Mastering V-Ray course, I spent a long time refining a complete range of shaders. In order to make that process easy, I had to re-invent a shaderball to encompass all the features neccesary to understand not only how a shader looks but how it works.
I’m more than happy to share this with the community with the sole condition you don’t change the attached textures. Thank you!