Mastering CGI

Real Displacement Textures

Created by Christoph Schindelar, RDT is a series of Ultra High resolution scanned textures that accurately reproduce surface height, color and reflectivity in jaw dropping detail never seen before.

The RDT Library

All volumes are jam packed with the best scanned textures available

null

Quarry Pack

Building large rock scenes has never been easier!

null

RDT Volume 3

Forest Floors
Forest Roads
Leaves
Roots

null

RDT Volume 1

The original series that kick started a photogrammetry revolution

Gravel
Sand
Rock
Soil

null

RDT Volume 4

Asphalt
Gravel
Rock
Sand
Soil

null

RDT Volume 2

Brick Walls
Cobble Stone
Stone Walls
Snow
Soil

null

RDT Volume 5

Walls
Floor
Stone
Wood
Metal
Brick

The Ultimate Assets

With over 150 varied surfaces and materials to choose from and a workflow that specifically caters for blending multiple scans, your options are enormously vast when it comes to working with RDT assets.
If you’re the type of artist who craves extreme detail, Real Displacement Textures are for you

0
Hours Shooting
0
Surfaces
0
+
Billion Polygons

INSANE DETAIL

The maps simply speak for themselves and the consistent results that users who work with Real Displacement Textures get is unmatched. For Artists like Beeble, RDT’s are an invaluable asset to work and play with

About the author

From Vienna, Austria, Christoph Schindelar is a passionate and talented CGI artist with a side love for photography. By utilising his knowledge in both fields, he has pioneered high quality photogrammetry, allowing him to work full time on Real Displacement Textures

null

Christoph Schindelar

Founder, Real Displacement Textures

Email: [email protected]

Facebook: facebook.com/masteringcgi

Instagram: @masteringcgi

© Grant Warwick 2017